Naev

Module vec2

Represents a 2D vector in Lua.

This module allows you to manipulate 2D vectors. Usage is generally as follows:

 my_vec = vec2.new( 3, 2 ) -- my_vec is now (3,2)
 my_vec:add( 5, 3 ) -- my_vec is now (8,5)
 my_vec = my_vec * 3 -- my_vec is now (24,15)
 your_vec = vec2.new( 5, 2 ) -- your_vec is now (5,2)
 my_vec = my_vec - your_vec -- my_vec is now (19,13)
 

To call members of the metatable always use:

 vector:function( param )
 

Functions

new ([x=0[, y=x]]) Creates a new vector.
newP ([m=0[, a=0]]) Creates a new vector using polar coordinates.
copy (v) Copies a vector.
__tostring (v) Converts a vector to a string.
add (v, x, y) Adds two vectors or a vector and some cartesian coordinates.
sub (v, x, y) Subtracts two vectors or a vector and some cartesian coordinates.
mul (v, mod) Multiplies a vector by a number.
div (v, mod) Divides a vector by a number.
dot (a, b) Dot product of two vectors.
cross (a, b) Cross product of two vectors.
get (v) Gets the cartesian positions of the vector.
polar (v) Gets polar coordinates of a vector.
set (v, x, y) Sets the vector by cartesian coordinates.
setP (v, m, a) Sets the vector by polar coordinates.
dist (v[, v2=vec2.new()]) Gets the distance from the Vec2.
dist2 (v[, v2=vec2.new()]) Gets the squared distance from the Vec2 (saves a sqrt())
mod (v) Gets the modulus of the vector.
angle (v) Gets the angle of the vector.
normalize (v[, n=1]) Normalizes a vector.
collideLineLine (s1, e1, s2, e2) Sees if two line segments collide.
collideCircleLine (center, radius, p1, p2) Computes the intersection of a line segment and a circle.


Functions

new ([x=0[, y=x]])
Creates a new vector.

Parameters:

  • x number If set, the X value for the new vector. (default 0)
  • y number If set, the Y value for the new vector. (default x)

Returns:

    Vec2 The new vector.

Usage:

  • vec2.new( 5, 3 ) -- creates a vector at (5,3)
    
  • vec2.new() -- creates a vector at (0,0)
    
newP ([m=0[, a=0]])
Creates a new vector using polar coordinates.

Parameters:

  • m number If set, the modulus for the new vector. (default 0)
  • a number If set, the angle for the new vector, in radians. (default 0)

Returns:

    Vec2 The new vector.

Usage:

  • vec2.newP( 1000, 90 ) -- creates a vector at (0,1000)
    
  • vec2.newP() -- creates a vector at (0,0)
    
copy (v)
Copies a vector.

Parameters:

  • v Vec2 Vector to copy.

Returns:

    Vec2 A copy of v.
__tostring (v)
Converts a vector to a string.

Parameters:

  • v Vector Vector to convert to as string.

Returns:

    string String version of v.
add (v, x, y)
Adds two vectors or a vector and some cartesian coordinates.

If x is a vector it adds both vectors, otherwise it adds cartesian coordinates to the vector.

Parameters:

  • v Vector Vector getting stuff added to.
  • x number or Vec2 X coordinate or vector to add to.
  • y number or nil Y coordinate or nil to add to.

Returns:

    Vec2 The result of the vector operation.

Usage:

  • my_vec = my_vec + your_vec
    
  • my_vec:add( your_vec )
    
  • my_vec:add( 5, 3 )
    
sub (v, x, y)
Subtracts two vectors or a vector and some cartesian coordinates.

If x is a vector it subtracts both vectors, otherwise it subtracts cartesian coordinates to the vector.

Parameters:

  • v Vec2 Vector getting stuff subtracted from.
  • x number or Vec2 X coordinate or vector to subtract.
  • y number or nil Y coordinate or nil to subtract.

Returns:

    Vec2 The result of the vector operation.

Usage:

  • my_vec = my_vec - your_vec
    
  • my_vec:sub( your_vec )
    
  • my_vec:sub( 5, 3 )
    
mul (v, mod)
Multiplies a vector by a number.

Parameters:

  • v Vec2 Vector to multiply.
  • mod number Amount to multiply by.

Returns:

    Vec2 The result of the vector operation.

Usage:

  • my_vec = my_vec * 3
    
  • my_vec:mul( 3 )
    
div (v, mod)
Divides a vector by a number.

Parameters:

  • v Vec2 Vector to divide.
  • mod number Amount to divide by.

Returns:

    Vec2 The result of the vector operation.

Usage:

  • my_vec = my_vec / 3
    
  • my_vec:div(3)
    
dot (a, b)
Dot product of two vectors.

Parameters:

  • a Vec2 First vector.
  • b Vec2 Second vector.

Returns:

    number The dot product.
cross (a, b)
Cross product of two vectors.

Parameters:

  • a Vec2 First vector.
  • b Vec2 Second vector.

Returns:

    number The cross product.
get (v)
Gets the cartesian positions of the vector.

Parameters:

  • v Vec2 Vector to get position of.

Returns:

  1. number X position of the vector.
  2. number Y position of the vector.

Usage:

    x,y = my_vec:get()
    
polar (v)
Gets polar coordinates of a vector.

The angle is in radians.

Parameters:

  • v Vec2 Vector to get polar coordinates of.

Returns:

  1. number The modulus of the vector.
  2. number The angle of the vector.

Usage:

    modulus, angle = my_vec:polar()
    
set (v, x, y)
Sets the vector by cartesian coordinates.

Parameters:

  • v Vec2 Vector to set coordinates of.
  • x number X coordinate to set.
  • y number Y coordinate to set.

Usage:

    my_vec:set(5, 3) -- my_vec is now (5,3)
    
setP (v, m, a)
Sets the vector by polar coordinates.

Parameters:

  • v Vec2 Vector to set coordinates of.
  • m number Modulus to set.
  • a number Angle to set, in radians.

Usage:

    my_vec:setP( 1, 90 ) -- my_vec is now (0,1)
    
dist (v[, v2=vec2.new()])
Gets the distance from the Vec2.

Parameters:

  • v Vec2 Vector to act as origin.
  • v2 Vec2 Vector to get distance from, uses origin (0,0) if not set. (default vec2.new())

Returns:

    number The distance calculated.

Usage:

  • my_vec:dist() -- Gets length of the vector (distance from origin).
    
  • my_vec:dist( your_vec ) -- Gets distance from both vectors (your_vec -
    my_vec).
    
dist2 (v[, v2=vec2.new()])
Gets the squared distance from the Vec2 (saves a sqrt())

Parameters:

  • v Vec2 Vector to act as origin.
  • v2 Vec2 Vector to get squared distance from, uses origin (0,0) if not set. (default vec2.new())

Returns:

    number The distance calculated.

Usage:

  • my_vec:dist2() -- Gets squared length of the vector (distance squared
     from origin).
    
  • my_vec:dist2( your_vec ) -- Gets squared distance from both vectors
    (your_vec - my_vec)^2.
    
mod (v)
Gets the modulus of the vector.

Parameters:

  • v Vec2 Vector to get modulus of.

Returns:

    number The modulus of the vector.
angle (v)
Gets the angle of the vector.

Parameters:

  • v Vec2 Vector to get angle of.

Returns:

    number The angle of the vector.
normalize (v[, n=1])
Normalizes a vector.

Parameters:

  • v Vec2 Vector to normalize.
  • n number Length to normalize the vector to. (default 1)

Returns:

    Vec2 Normalized vector.
collideLineLine (s1, e1, s2, e2)
Sees if two line segments collide.

Parameters:

  • s1 Vec2 Start point of the first segment.
  • e1 Vec2 End point of the first segment.
  • s2 Vec2 Start point of the second segment.
  • e2 Vec2 End point of the second segment.

Returns:

    integer 0 if they don't collide, 1 if they collide on a point, 2 if they are parallel, and 3 if they are coincident.
collideCircleLine (center, radius, p1, p2)
Computes the intersection of a line segment and a circle.

Parameters:

  • center Vector Center of the circle.
  • radius number Radius of the circle.
  • p1 Vector First point of the line segment.
  • p2 Vector Second point of the line segment.

Returns:

  1. Vector or nil First point of collision or nil if no collision.
  2. Vector or nil Second point of collision or nil if single-point collision.
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